3D Vision back to the start 😆
shape prediction and ingest 3D information 5 data representation
depth map
RGB + Depth image = RGB-D image 2.5D raw 3D sensor can easily capture depth information another type of depth map is surface normal map, which is a 2D image that represents the surface normal (using a normal vector) at each pixel location all the mentioned maps can be learned with Fully Convolutional Networks (FCN) 🤔 Voxel grid
Reinforcement Learning So far, we have discussed supervised learning, and a little bit unsupervised learning (in UCB-data100 😉)
What is Reinforcement Learning at time $t$, env $\rightarrow^{state}$ agent $\rightarrow^{action}$ env $\rightarrow^{reward}$ agent, then env changed, agent learned, then repeated.
state can be partial -> noisy reward can be delayed, implicit and sparse -> noisy AND Nondifferentiable 😲 Nonstationary environment, change over time 😎 Generative Adversarial Networks (GANs) somehow is a part of Reinforcement Learning.
Scaling up GNNs 直接load全部nodes又不太可能【naive approach】4090 / A100带不动
neighbor sampling 对hub node的思考 see the paper
cluster-GCN advanced Simplified GCN 舍弃了GCN的non-linearity,直接用linear layer
同质性?但是我想知道和glidar的区别?